var moveRight:Boolean = false
move right false
var moveLeft:Boolean = false
move left false
var moveUp:Boolean = false
move up false
var moveDown:Boolean = false
move down false
import flash.events.Event;
import flash.events.KeyboardEvent;
insert an event called keyboard
stage.addEventListener(Event.ENTER_FRAME,moveShip);
listen for if the ship is moved
function moveShip(event:Event) {
if (moveRight==true) {
ship.x+=3;
if right is true (pushed down) then move ship by 3
}
if (moveLeft==true) {
ship.x-=3;
if left is true (pushed down) then move ship by 3
}
if (moveUp==true) {
ship.y-=3;
if right is up (pushed down) then move ship by 3
}
if (moveDown==true) {
ship.y+=3;
if right is down (pushed down) then move ship by 3
}
}
stage.addEventListener(KeyboardEvent.KEY_DOWN,pressKey);
stage.addEventListener(KeyboardEvent.KEY_UP,stopship);
listen to keyboard being pressed
function stopship(myevent:KeyboardEvent):void{
moveLeft=false;
moveRight=false;
moveUp=false
moveDown=false
if not pressed set move ship to false
}
function pressKey(myevent:KeyboardEvent):void{
if(myevent.keyCode==Keyboard.RIGHT){
moveRight=true;
}
if(myevent.keyCode==Keyboard.LEFT){
moveLeft=true;
}
if(myevent.keyCode==Keyboard.UP){
moveUp=true;
}
if(myevent.keyCode==Keyboard.DOWN){
moveDown=true;
}
if pressed set move ship to true.
}
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