stage.addEventListener(Event.ENTER_FRAME,checkHit);
listen for something is getting hit
function checkHit(myevent:Event):void {
cube1.x+=3
cube2.x-=3
if(cube2.hitTestPoint(cube1.x,cube1.y, true)) {
cube1.alpha=.3;
if cube 2 hits cube 1 then change its alpha by 3
}
}
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