random movement for enemies
score
deduction from score when you hit into a type of enemy
deduction of life when you hit into a different enemy
character always in center of screen ( screen moves in staid of character)
character selection (if possible)
score
deduction from score when you hit into a type of enemy
deduction of life when you hit into a different enemy
character always in center of screen ( screen moves in staid of character)
character selection (if possible)
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